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Orianna, the Lady of Clockwork
Mage Support

Once a curious girl of flesh and blood, Orianna is now a technological marvel comprised entirely of clockwork. She became gravely ill after an accident in the lower districts of Zaun, and her failing body had to be replaced with exquisite artifice, piece by piece. Accompanied by an extraordinary brass sphere she built for companionship and protection, Orianna is now free to explore the wonders of Piltover, and beyond.

Ally Tips:
👉🏼 Command: Protect can be used on yourself to return the Ball back to you quickly. Combine this with Command: Attack for a quick harassment.
👉🏼 Command: Dissonance is a very powerful escape tool if Orianna has the Ball. The combination of speed and leaving a slowing obstacle can be quite powerful.
👉🏼 Command: Shockwave can be used to drag enemies towards you or away from you if you position the Ball properly.
Enemy Tips:
👉🏼 Orianna can only affect the area the Ball is around. Use this to your advantage.
👉🏼 Watch out for Orianna's Ball returning to her due to leashing. This may cause some unexpected situations.
Clockwork Windup (passive)

Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.

Command: Attack

Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.

cooldown - 6/5.25/4.5/3.75/3
cost - 35
Command: Dissonance

Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.

cooldown - 7
cost - 60/65/70/75/80
Command: Protect

Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.

cooldown - 9
cost - 60
Command: Shockwave

Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.

cooldown - 110/95/80
cost - 100
Skins (13)