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Xerath, the Magus Ascendant
Mage Support

Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.

Ally Tips:
👉🏼 It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
👉🏼 Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
👉🏼 If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.
Enemy Tips:
👉🏼 Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
👉🏼 Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
👉🏼 Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.
Mana Surge (passive)

Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.

Arcanopulse

Fires a long-range beam of energy, dealing magic damage to all targets hit.

cooldown - 9/8/7/6/5
cost - 80/90/100/110/120
Eye of Destruction

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.

cooldown - 14/13/12/11/10
cost - 80/90/100/110/120
Shocking Orb

Deals magic damage to an enemy and stuns them.

cooldown - 13/12.5/12/11.5/11
cost - 60/65/70/75/80
Rite of the Arcane

Xerath immobilizes himself and gains numerous long-range barrages.

cooldown - 130/115/100
cost - 100
Skins (9)