theLeagueProject
Tahm Kench, The River King
Tank Support

Known by many names throughout history, the demon Tahm Kench travels the waterways of Runeterra, feeding his insatiable appetite with the misery of others. Though he may appear singularly charming and proud, he swaggers through the physical realm like a vagabond in search of unsuspecting prey. His lashing tongue can stun even a heavily armored warrior from a dozen paces, and to fall into his rumbling belly is to tumble into an abyss from which there is little hope of return.

Ally Tips:
👉🏼 Your most important function as a support is to keep fragile allies safe. Keep Devour's range and cooldown in mind and position accordingly!
👉🏼 Consider carefully when to use Thick Skin's active. Sometimes shielding early to avoid further damage is good, but sometimes the healing is more beneficial.
Enemy Tips:
👉🏼 When you see Tahm Kench use the shield from Thick Skin, remember that he just opted out of a good deal of healing. He will also not accumulate new gray health until Thick Skin comes off cooldown. Use this to your advantage!
👉🏼 Watch out for Kench's Abyssal Dive - you can cancel it's channel with immobilizing crowd control effects.
An Acquired Taste (passive)

Tahm Kench puts the heft of his immense body behind his attacks, gaining extra damage based on his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion.

Tongue Lash

Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion.

Applies a stack of An Acquired Taste to enemy champions. If the champion already has 3 stacks of An Acquired Taste, they are stunned and the stacks are consumed.

cooldown - 7/6.5/6/5.5/5
cost - 50/46/42/38/34
Abyssal Dive

Dive down and then re-appear at target location, damaging and knocking up all enemies in an area.

cooldown - 21/20/19/18/17
cost - 60/75/90/105/120
Thick Skin

Passive: Tahm Kench stores a percent of the damage he takes and heals based on it while out of combat.

Active: Convert all stored damage into a temporary shield.

cooldown - 3
cost - 0
Devour

Tahm Kench devours a champion for a few seconds, dealing magic damage if they are an enemy, or shielding them if they are an ally.

cooldown - 0
cost - 100
Skins (7)