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Rumble, the Mechanized Menace
Fighter Mage

Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mindβ€”after all, he's the one with the flamespitter.

Ally Tips:
πŸ‘‰πŸΌ Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
πŸ‘‰πŸΌ Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
πŸ‘‰πŸΌ If you are winning a fight you can use your ultimate to wall off an escape path.
Enemy Tips:
πŸ‘‰πŸΌ Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
πŸ‘‰πŸΌ Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
πŸ‘‰πŸΌ Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.
Junkyard Titan (passive)

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Flamespitter

Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

cooldown - 10/9/8/7/6
cost - 0
Scrap Shield

Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

cooldown - 6
cost - 0
Electro Harpoon

Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

cooldown - 0.5
cost - 0
The Equalizer

Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

cooldown - 130/105/80
cost - 0
Skins (7)