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Rammus, the Armordillo
Tank

Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goesβ€”from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.

Ally Tips:
πŸ‘‰πŸΌ Powerball can be used as an effective escape mechanism.
πŸ‘‰πŸΌ Using taunt on a champion by your tower can cause the tower to attack your enemy.
πŸ‘‰πŸΌ Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.
Enemy Tips:
πŸ‘‰πŸΌ Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.
πŸ‘‰πŸΌ Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.
Spiked Shell (passive)

Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.

Powerball

Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

cooldown - 12/10.5/9/7.5/6
cost - 60
Defensive Ball Curl

Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.

cooldown - 7
cost - 40
Frenzying Taunt

Rammus taunts an enemy champion or monster into a reckless assault against him.

cooldown - 12
cost - 50
Soaring Slam

Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

cooldown - 120/105/90
cost - 100
Skins (12)